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Posts Tagged ‘boardgames’

Geekway To The West – register now

29 Nov

Geekway to the West is a great boardgaming convention in St Louis, and the next one is 17th-20th May 2012. I like it, partly because it’s local, but it’s also simply a great event.

It’s four days of open gaming, so you’re not having to book up events ahead of time. It’s a great opportunity to sit and play board games with friends from all over.

One of my favourite features of the con is the Play And Win table. Many publishers donate some of their newest games, and the organizers also buy some games to go on the table. Every time you play one of the games from the Play And Win table, you are entered into a drawing to win it. It’s a great way to experience some of the newest games, and the publishers like it too as it gives a certain amount of feedback about how popular the games were.

The hotel is a great place to stay, and in fact, even if you’re in St Louis, I recommend staying there. It’s not just that you save the driving time, but also you have to be awake enough to drive. By staying in the hotel you can stay later and get more gaming time in.

Early bird registration is $30 through the end of January, so get your registration in soon!

 

Martian Dice – a board game review

22 Nov

Martian Dice is a new game from Tasty Minstrel Games. It’s a quick push-your-luck filler, so good at the start of a gaming evening while waiting for more people to arrive, or at the end of an evening when there’s not much time left.

You are Martians, trying to abduct earthlings. You have 13 dice. 2 faces on each die are Death Rays, and then there’s one each of a tank, a chicken, a human and a cow.

When you roll, you are required to set aside any tanks. They are the earth military, trying to stop you abducting earthlings. You must then set aside at least one other die. When you decide which type of die to put aside, you must put aside all dice showing that same face. While you can always put aside Death Rays, adding to any you’ve put aside earlier, for each type of earthling, you can only set them aside once. So, if you’ve already set aside humans, you can’t set aside more humans.

You can either stop out of choice, or roll again, rolling the dice you haven’t yet set aside. You may be forced to stop if after setting aside tanks, you only have dice of an earthling type already set aside.

Once you are done with rolling, you then determine your score. Firstly, you must have at least as many death rays as tanks, or the earthly military has chased you away. If you don’t, you score nothing. If you do have sufficient force, you score one point for each earthling you abduct. If you manage to abduct at least one earthling of each type, you get a bonus 3 points.

It’s a silly but fun game, takes maybe 10 minutes to play, and it’s enjoyable to roll lots of dice.

8/10

 

Games I’m looking forward to getting or playing

20 Nov

Dominion: Hinterlands is the latest expansion for the ever popular Dominion card game. This introduces yet more cards, and the basic theme is “cards that do things when you buy or gain them”. I’m really looking forward to how they affect game play.

Glory to Rome is another card game. This one has been around a while, but a lot of people have issues with the art. There has been a recent new edition, known as the “Black Box” edition with all new art, made possible by Kickstarter, and now that’s the edition that I would like to have.

Crude is another game that’s been around a while. It was republished as McMulti some time back, and there’s some controversy in the history there, but Stronghold Games found the original designer of the game, and got the rights to republish it. It will have some rules updates, but nothing that should affect the great feel of the game. It should be published in Q1, 2012.

Kingdom Builder is a new game from Donald X. Vaccarino (designer of Dominion). This is about building your kingdom (!) on a hex terrain map. The map is made up of 4 sections out of the 8 that come with the game, which provides a wide variety of boards to play on. And while the rules for how you build the settlements to make your kingdom remain the same from game to game, the goals of how you want to place them change, by using 3 goal cards of the 8 available. This looks to be quite fun with plenty of replayability.

Nefarious is another title from Donald X. Vaccarino. In this game, you and your opponents all play evil geniuses trying to invent your evil machines. However, you’re also trying to speculate what your opponents will do this turn, and you get Bags of Money if you’re correct. This seems like it will be a relatively lightweight game, but could be a lot of fun.

Are there any games you’re looking forward to?

 

Helpful iPhone apps for board gamers

19 Nov

If you’re a board gamer, there are a number of iPhone apps available to assist you. I’m not talking about apps which implement iPhone or iPad versions of games, but ones which help you out in some way when you’re playing the real thing.

The first, and most obvious one is Board Game Geek. This gives you access to the Board Game Geek database, so you can quickly check a game’s rating and read about the game. It also lets you adjust your collection of games (a record on BGG’s website of the games you own), including games you’ve played. This makes it really easy to update your games played as you go, rather than writing them all down and remembering to transcribe that info to the website later. This free app is a must-have for any serious board game player.

Next up is Board Game Tools. This 4 screens – one to roll up to 6 standard dice, one as a timer (which I don’t think adds anything to the iPhone’s built in timer), one as a buzzer when you tap it, but most useful, one as a virtual score pad. It’s fairly simple, but it does what you need it to do, is completely generic, and the app is free.

Dominion Kingdom Deck is an app that makes randomizing the set up for Dominion a snap. You select which expansions you have and then allow it to pick a random set of ten. It has a number of options for guiding the selection, like the suggestion in Alchemy that if you have any Alchemy cards in your set up, you should have 3-5 of them. It also automatically determines if you will have Platinum and Colony, if you’re using Prosperity cards. It also allows you to add your own card sets – this means you can add “fan expansions” which aren’t official expansions for the game, or you can add new expansions that have been published but not yet been added to the app, while you wait for official support. Right now, it’s a little disappointing, because the two latest expansions haven’t been added. It’s a minor inconvenience, but the main reason (from a note by the author on BGG) is that the Young Witch card in Cornucopia causes an additional card to be added to supply, and he stil needs to work that logic in. It’s not hard to work around, but it would be nice to have it properly included. For a free app, this is great.

Tichu Tracker is an easy way to score the game of Tichu. Add the player names into the seating positions (or randomize seating if you like). It keeps track of who should be dealing, and you mark if anyone called Tichu or Grand Tichu. Then when you record scores, you select the score for one team, and it automatically selects the score for the other. You also mark if any of the called Tichus were made. You can look at the scoring history of the game, and also make adjustments if an error was made. Easy to use, and free.

7 Wonders Score is a free app for scoring the 7 Wonders game. It adds up the scores from the various categories (and can even do the Science calculation for you) to give you your total score. It’s fairly easy to use, and it keeps track of regular players so you can add them to the next game easily and it also keeps a history of old games so you can go back and look at them.

Lastly is Score. This app, which costs 99c can be used as a basic score keeping app. The real gem with this is that it had scoring modules for around 30 games, some of which have complex scoring calculations, like Agricola. This means that it’s much easier to score for those games. These modules are downloadable, which makes the app extensible if a new game comes along for which scoring is not so simple, as long as someone takes the time to write the module.

One quick extra. Not directly game related, but I use it a lot for my board game meetup group is the Meetup app. This is great in particular for checking the RSVP list once you’ve arrived in order to see if there are any last minute changes so you know if you should wait for someone to turn up. Very useful free app.

Are there any other iPhone apps you use to help out when playing board games?

 

Quarriors – a board game review

18 Nov

Quarriors is another game I got recently. This was one that I’d been expecting and looking forward to. It’s another “deck” building game in the style of Dominion but with dice instead of cards. The rules are online.

This, I have to say, has left me wanting. I like the basic idea – collecting dice representing spells to be cast and creatures to be summoned. I like the execution of each set of dice having different abilities depending on the card that gets used with it. However, there are a few things that bug me a bit. It’s a lot more random than Dominion. Yes, I know, it’s a dice game, and randomness comes with that territory. But many other games allow you to use the different results in different ways. With Quarriors there didn’t seem to be many meaningful decisions. You roll your dice, hope at least one came up as a creature to summon, and the others had enough quiddity to summon it. If you get a bad role, you’re done, no matter how well tuned your “deck” of dice might be. And as for purchasing new dice, it seems to simply be “get the one you can afford” – again, no real decision making.

And there lies the next problem. If I can’t guarantee I can use the power of a particular die when it’s in my hand because of the luck of the roll, then I’d like to be able to make sure the better dice come up more often so I’m rolling them more often, in order to better my chances of getting the roll I want. With the exception of the abilities of I think maybe one or two of the spells or creatures (which therefore rely on a good roll), the only way to trim your “deck” of dice is to have creatures survive the round from opponents attack, so that you can “cull” weaker dice from your deck. That means you’re already doing relatively well, what with good die rolls for yourself, and perhaps poor ones from your opponents, plus you’ve just scored. So as a reward for doing well enough to score, you get to trim your deck, improving your position further. And, the better dice available are going to improve your score and be powerful against your opponents, which can result in a runaway leader problem.

Compare these problems with Dominion. I may not have any method of trimming available to me. But if that’s the case, at least I know that I can use the ability of the card if it’s in my hand at the start of my turn. As for purchasing cards, because Victory cards (normally) hurt me in regards to the power of the deck, it can sometimes be a difficult decision – do I get the Victory card because I can and dilute my deck a little? Or do I get a different card to improve my deck, hoping I can make back the opportunity cost at a later time?

Lastly, the rules didn’t go into detail about some of the creatures, and there are some timing issues which are really not clear. I think in our group we made what are sensible decisions, but it would be nice to have official word from the publisher. Again, it almost seems unfair to compare to Dominion, but the nature of the game almost forces you to. The designer and developers for Dominion have been so thorough in making sure timing issues are understood, and that card interactions are clearly explained, that they’ve set a high standard, one which Quarriors unfortunately doesn’t meet.

It’s certainly an interesting concept, one which I was excited about, but ultimately disappointed me.

6/10

 
 

Eminent Domain – a board game review.

17 Nov

Eminent Domain is a new game from Seth Jaffee, and published by Tasty Minstrel Games.

As game comparisons almost always happen, it’s sort of a cross between Race for the Galaxy, Glory to Rome and Dominion.

I’m not going to explain the rules in detail, because they are available online. Having said that, I will say that there are three basic ways to score points – discovering and conquering planets either through colonization or warfare; producing and trading goods on previously conquered planets; and acquiring higher level technologies. All three are valid approaches, and you’ll probably have to do at least a little of each.

Like Dominion, it is a deck building game. However, I think it’s the first game since Dominion to put a really new spin on that mechanism. Dominion-like games are the same basic formula – play cards from your hand, then acquire a new card which goes into your deck. With Eminent Domain, you acquire basic cards by selecting the role, which you perform, and then everyone else has the option to perform that role as well. The tech cards can also be added to your deck through the research role, and the research action allows you to remove cards from your deck. Anyone who’s familiar with the Chapel card in Dominion will understand how important trimming ones deck is.

This is the first game in a long time, probably since Dominion or maybe Innovation, where after my first play, my brain was running on full steam, analyzing my play, thinking about what could have been done differently, thinking about the different possible strategies.

I’ve been focussing on one basic strategy type in the dozen or so games I’ve played, trying out slight variations on the theme. The strategies are affected by the planet you start with and the ones you survey, as that affects which techs are available to you. It is clear that there are multiple paths to victory, and it’s largely a case of travelling along your path more quickly and efficiently than your opponents.

The game is so simple at its core, and yet feels so rich in the possibilities – it has quickly become a firm favourite.

10/10

Eminent Domain at Tasty Minstrel Games

 
 

Running a board game group isn’t easy.

12 Nov

I run the St Louis Board Game Meetup Group. It’s been actively meeting for approaching 7 years now, and it’s quite successful.

But it’s not always easy to run such a group. This year has had some interesting challenges – and lots of things go on behind the scenes.

I think our biggest challenge this year was Borders’ closing. Of the 16 or so regular events each month, four were held at the cafe of a local Borders store. There had been a round of closures earlier in the year, but our Borders had escaped that. It actually looked like things were going to be OK. Then, suddenly, in July, Borders announced it was closing all its stores. The next day, the cafe was closed, chairs and tables put aside, as the liquidators moved in to sell everything in the store off.

This brought up immediate issues – where to hold the already scheduled events, and finding places to hold events on a regular basis.

In the first instance, a couple of events were moved to one of our other venues that we regularly held events at, as a very short notice resolution to the problem. Once that was taken care of, the hunt was on for new venues.

Firstly we had an easy solution for our Last Thursday event. The group had started once a month on the Last Thursday. The other Thursdays had events at a local game store. How this came to be has quite a long history, including a flooded basement, some other stores opening and closing, and finally finding a location that seemed fairly stable. But the Last Thursdays were special. They were right at the foundation of the group, with that first event in the Borders store. Now that store was no longer an option, there was no reason to keep the Last Thursday events any different from the other Thursdays. So, those events moved so every Thursday was at the game store. That was the simplest of the solutions.

My goal was to try, if possible, to keep events reasonably close to the Borders that had closed. If that wasn’t possible, I wanted to move the events to venues that were in parts of the St Louis metro area that we weren’t already catering to. We asked members to make suggestions. Several people also asked people outside the group about places that might be suitable.

Then came the leg work. I tried to visit potential locations before having an event there. If the venue simply wasn’t suitable, then there was no need to have an event there to prove it. Also, by visiting, I could talk with the manager or owner, and make sure we would be welcome, or discuss any difficulties that might arise. I also wanted to be sure we weren’t being burdensome, so wanted to limit the events at any of the new locations to once a month. With the Thursdays going to an existing location, that left three more events, and thus three new venues to try and find.

Our next easiest venue replacement was the Tuesday night. A member who lived close to a small independent coffee shop suggested we try it. I had a look and it was spacious, had reasonable lighting, and although they officially closed at 8, they were willing to extend their hours until 10 once a month, so that we could have a reasonable amount of time to play. They were available Tuesdays, the other days they had regular things happening, so we tried them out one Tuesday, and it was a success. We’ve been meeting there since.

Next up was the Wednesday event. I tried a restaurant very near to the closed venue that had an upstairs space that got little use during the week. I went and spoke to a shift manager who assured me that the general manager would give me a call to discuss the possibility. Despite my calling and leaving messages subsequent to my initial visit, I never had a call back. I guess they just weren’t that interested in the idea. The next possibility was a local bar, that again had an upstairs that got little use during the week. Meeting the manager, the venue looked promising – good tables, and reasonable lighting. When our test event on the Wednesday came around, though, the bar was packed downstairs, and the noise (both from the loud music, and the people talking loudly so they could be heard over the music) was simply too much. We played some good games that evening, but it was clear that it was not the venue for us. With places in the neighbourhood of the old Borders looking scarce, we once again looked elsewhere. There is a small local chain of coffee shops in St Louis area. Two of them are in locations that aren’t very close to any of our other venues, so we decided to try them out. The first one was OK. The space inside was reasonable. It had a few larger tables. The parking was not at all the best, but it was near a MetroLink station. People seemed to enjoy it, including a few people who, while they’d been group members for a while, hadn’t come before because there wasn’t a location very close to them. It was great to see people come out of the wood work as we found a location that was better for them. We’d already committed to looking at their sister location, which wasn’t very far. So the next month we tried that. The parking was much better, but the tables were small and the space was a bit cramped. So we decided to go with the former of these two, and this month we start meeting there regularly.

Lastly, the Sunday. A venue had been suggested by an acquaintance. It was in an area of St Louis that we’d not got very much presence at all in. This could be good, or bad. Good, in that it could be a venue that people who felt our other venues were too far could come to. Bad, in that it was possible that some regulars would think it too far for them to come. However, when I went to look at the venue, it seemed great. Spacious, not too busy on a Sunday afternoon, and the tables were square, and easy to move together to make a larger gaming surface if needed. It looked like we’d found a great space. The location was a little problematic, and attendance at the first few events was a little low, but I’d expected that somewhat, and decided that we would keep trying there, and seeing if we could encourage people from that area of town to join us. Then, last month, as we sat down to play, one of the employees told us that they would be closing at 3pm instead of the normal 6pm. It turned out that the owner was out on medical leave, and a business decision had been made to cut the hours at the weekends. While understandable, and I am sympathetic towards the owner and his unexpected illness, it was nevertheless somewhat frustrating. So, I looked back at other places that had been suggested during the search, and thought that a cafe attached to a grocery store looked like a reasonable contender. It was also in the neighbourhood of the Borders, so would likely appeal to those who had liked that part of town. I checked out the place, and then spoke to the store manager, who said he was trying to encourage groups to use that space. He confirmed that Sunday afternoons were not typically busy and that we would be welcome. We will try out the location later this month, and it will, I hope, be suitable. With the 4th Sunday in December being Christmas Day, we won’t be meeting then, so it will hopefully officially become a regular location in January, a full six months after Borders shut its doors. If it’s not suitable, the hunt will be on again.

I hope that all our new venues continue to work out. It’s an exhausting process finding new places, making sure we’re not a problem (in fact, we’re typically extra business for them, as most people at least by a drink and many people buy food).

This hasn’t been an easy process, not least because every other time we’ve looked for a location, we’ve been fortunate and found suitable places on first try. That meant my expectations for finding great locations very quickly were much higher than they probably should have been.

I could not have done this on my own. I am thankful for the members and friends who suggested locations. Even though some of the suggestions were outside of the target geographical area, it’s nice to have them as possibilities in the future, and it’s also nice to know these members care enough about the group to want to make the suggestions. I am also thankful for the Assistant Organizers I have in the group. They checked out locations that I’d visited to make sure they really did seem suitable. They gave honest opinions on the venues we tried. They even helped calm me down when the frustrations of the whole process was getting the better of me.

Hopefully, we have come to an end of this particular problem, and we can get on with the business of just playing games.

 

Loving board games.

07 Nov

Last month, the board game group I organize had its 1,000th event, something that Meetup HQ thought was worth blogging about.

I’ve loved board games from an early age – it was the tradition for family holidays for my dad to buy a game (or two, if he could manage it without mum knowing!) and bringing them with us to our holiday destination. He would always keep them secret until sometime after we arrived. We were always eager to see what the new game was.

Playing games as a family holds some great memories of spending time together (and not actually fighting with my siblings). Some of the games we played were pretty good, too.

Some particular fond memories of The Game of Nations – “Dad, what’s a pippy-linny?” I asked as I was reading the word “pipeline” in the rules. Buccaneer had beautiful bits – the little treasures were very cool.

Some interesting marble games – Intrigue, Stay Alive, and Inclination were played a lot. All of them used gravity in some way as part of the game play.

The first game to win the Spiel des Jahres award, Hare & Tortoise was a favourite – it was one of the few games we could get mum to play. It’s a well designed game, with not much luck in it (indeed, the designer’s preferred variant has no luck in it at all), and it still holds up as a good game today.

All of these game tended to use strategy rather than luck, and were so much more interesting that Monopoly or Risk. I had a bit of a break from games, when in Upper School, and at University. But when I moved to Cambridge, I happened upon a game group there – I only joined them a couple of times, but it was enough to encourage me to seek out a game group when I moved to London. That game group was Swiggers, a group that I still visit when I make trips to London. As well as regular gaming there, they also introduced me to some of the annual board game conventions in the UK – a whole weekend of playing board games was so much fun!

It was natural for me to seek out board gamers when I moved to St Louis. I found a small group, but they met irregularly, and it was typically at a few hours notice. An email would go out mid afternoon to say that someone was free and they would invite people over, but I generally couldn’t play at that short notice. I did manage to play with them a few times, enough to meet Marty, who invited me over one Day After Thanksgiving to enjoy leftover turkey and play a few games. It was there that I met Mark, who was part of another group, but this group met regularly, every Thursday.

Finally, I got to play games regularly. At some point, I found Meetup and joined the board game group in the area, but the group simply wasn’t meeting. The organizer stepped down, and I decided I could make it work, so asked the group I’d been meeting with if they would be willing to hold one event a month in public instead of in a private home, and if they would then sign up to provide RSVPs enough to encourage other people to come. The rest of the story is told in the Meetup HQ blog post I referred to earlier.

Why do I enjoy games so much? They make me think, they help me exercise my brain, and they are also very social. I’ve made some good friends through board games, and I can even directly attribute my return to the IT career to one of the members of the group. Board games are also great value for money. $50 for a game may seem a lot, but when you consider a group of 4 going to the cinema, at maybe $8-10 a ticket, plus the insanely expensive refreshments, for just a few hours entertainment, the repeated enjoyment of the game comes out at much greater value.

There are a lot of games out there these days, all kinds of themes, and catering to different levels of strategy. Some light games, that can be played in under 30 minutes, other brain burners that take several hours. If you’re interested in trying them out, and don’t know where to start because of the wide variety, consider finding a local gaming group. Most will be willing to teach you some games, and not throw you in the deep end.

If you’re in St Louis, you’re welcome to come to the St Louis Board Game Meetup Group. We have an extensive calendar, with 15 or 16 events a month, in different parts of the metropolitan area, so we should be able to accommodate you for when you are free and a location that’s convenient. If you’re not in St Louis, try searching online. Two places to try are the Board Game Geek Game Groups page, or Meetup. If you can’t find anything there, consider trying to find a Friendly Local Game Store to help you out.

If you’re part of a gaming group, feel free to advertise it in the comments, no matter where in the world you are. It may be helpful to someone who finds this post.

 
 

Tetris LINK – a board game review

05 Nov
Full disclosure: I was sent a copy of Tetris LINK by the publisher for review

Tetris LINK is a new board game from Techno Source, and the designer is uncredited. When I got the game, I didn’t really have high hopes for it – no designer listed, a publisher I wasn’t familiar with, and making use of a franchise name. I really wasn’t sure how it would stand up to play with the members of the St Louis Board Game Meetup Group.

Looking through the rules, the play is simple enough. Each player has 5 of each of the 5 Tetris tetrominoes, for a total of 25 pieces. There’s a die that has 5 faces each depicting one of the 5 shapes, and one “Tetris LINK” face, that is used as a wild. To play, you roll the die, select the depicted shape, and drop it into the vertical grid, just like tetris. However, once you’ve selected which column it will drop in, there’s no moving or rotating it to tuck it into a gap. Once you have three pieces of your colour linked (orthoganally – diagonally doesn’t count), each such piece scores 1 point. So when you get your group of three, you score 3 points. If you add a fourth, you’ll score an additional point. If someone blocks you off, you can start a new group, but it doesn’t count, until it’s at least a group of three. Also, if you drop a piece and there’s a single completely open square under it, you score a -1 point. If there are two or more squares under it, you score -2 points, no matter how many open squares you left. If you roll the die and the piece showing is one you’ve already run out of, your turn is over. Play continues until nobody can play any more pieces. You’re not allowed to have a piece sticking out the top of the grid. The person with the highest score wins. If there’s a tie, the person amongst the tied players with the largest connected group wins.

This simple game is surprisingly fun. It’s easy to learn, and is visually pleasing, so it’s easy to draw new people into our group, who are not familiar with the kind of strategy-focused games we play. Most people are also familiar with Tetris, which is a help. I’ve now played the game 21 times, and play style can range from people largely doing their own thing, with a bit of blocking, leading to large scores, to all out war, with blocking others being the main tactic. It’s been a big hit within the board game group, with several people having purchased their own copies.


Click to embiggen

I really like this game. I’ll almost always play it if asked and will often suggest it. It plays in under 20 minutes, and is easily accessible to people not into deep strategy, while providing enough interest for those who like deeper games.

9/10

 
 

Time for a sale.

27 Nov

Having a little interest in board games, I have a tendency to acquire games. Some of these games I’m very unlikely to play – newer games that I think are better are more likely to hit the table. Then there are games that do get played, but very seldom, and when I play them it’s typically with other people who already have a copy of the game, so I really don’t need a copy of it myself. When it’s an out of print game that can sometimes fetch a relatively high price, the value of that game can be better applied elsewhere, especially while we’re working on eliminating debt.

So although I may not be so keen on a particular game, there are others who would be happy to have add it to their collection.

Today I’m slowly working through my games, figuring out which ones I can give up (which can be painful for some as they have some sentimental value) so that I can put them up for sale. Hopefully I will have a list prepared within about a week or so.